Category Archives: About
Rather than trying to creatively come up with a clever Jeremy Lin meme that has inevitably been thought up already, I’ll state the incredibly obvious: Lin’s story is unbelievable.
The Harvard grad has had an unprecedented stats sheet this past week on his way to becoming an international sensation overnight. He has utterly captivated the world by going from the end of the New York Knicks’ bench to the sole record holder of most points by an NBA player in his first five starts. If that weren’t enough, the Knicks are now back at .500, winning 8 of their past 9 games after having an abysmal 8-15 start. If you approached a Hollywood producer with such a script, you would be laughed at for writing a story out of the realm of possibility.
Now, even the gaming industry is not invulnerable to Linsanity. NBA 2K12 features a very convenient feature for acclimating team rosters as the season rolls on called “Living Roster”, accounting for team/player hot streaks as well as skids. Jeremy Lin’s rapid rise to prominence is a tad more difficult to deal with however. How do you go about re-rating a player with an initial overall rating of 56 after Lin’s extraordinary run? 2K Sports’ answer is to release more updates than their normal weekly renewal.
After raising Lin’s overall to 69, 2K released a second update specifically to re-rate Lin to 75 before Sunday’s bout against the defending-champion Dallas Mavericks, a game the Knicks won 104-97. Lin continued his remarkable story, leading the Knicks with 28 points and 14 assists. None more important than his steal and dunk at the end of the third quarter, putting the Knicks within one possession, as well as his pull-up three right in the grill of NBA Finals MVP Dirk Nowitzki which extended the Knicks’ lead to nine late in the fourth.
Following Lin’s game winner against Toronto, 2K Sports community manager Ronnie Singh Tweeted that he had bought into the hype and expects Lin’s overall rating to eventually reach as high as the 80s.
“Mind you, I think Linsanity is legit and will make it to the 80s before the end of the year. After last night, he’s up for another bump,” @Ronnie2K confirmed via Twitter.
Mind you, I think Linsanity is legit and will make it to the 80s before the end of the year. After last night, he’s up for another bump
— Ronnie 2K 2K12 (@Ronnie2K) February 15, 2012
Judging by Lin’s performance last night, his rating will only go up even further. “I feel like I’m in a dream right now,” Lin said following his 38 point performance against the Lakers. I have a feeling Lin won’t want to wake up from this one for a while. Judging by his play as of late, he may never have to.
A palpable enthusiasm captivated the U.S. and abroad on the eve of September 25th 2007 as audiences suffered through a tangible anticipation awaiting the largest entertainment release in history. The release had nothing to do with a big-budget Hollywood film, or a Grammy-award winning artist releasing the album of the decade. Rather, September 25th 2007 marked the release of a video game. Halo 3, to be exact, first day sales of which reached $170 million in the U.S., setting a national record for the highest gross of an entertainment product within 24 hours of its release.
Halo 3 went on to gross $300 million in its first week. More than one million people played Halo 3 on Xbox Live in the first 24 hours of having the game in their consoles. The release of Halo 3 cemented the gaming industry within modern society and represented the industry’s jump from time-wasting novelty to a full narrative experience. It is worth noting that it did so in an incredibly short timeframe.
The statistics are staggering. In June 2011 for example, the global video game market was valued at US$65 billion. It is not only impossible to measure how much gaming has permeated our society and culture, but it would be a futile effort to try and conduct such an analysis. Today, video games unquestionably have the most diverse demographic across any aspect of entertainment and gaming means various things to different people. While “hardcore” gamers pride themselves on long console or PC gaming sessions, a new subgroup of “casual” gamers have appeared in recent years due to the emergence of indie developers and social networking media.
But how do we define the very culture behind the industry? One that has been shaped and molded over the decades into a global phenomenon. Every person throughout modernized society plays video games in some capacity. Who are these people and what are they playing? How does gaming affect their lives and enhance it? XPerienced Gaming will attempt to demonstrate how video games have transcended entertainment en route to becoming an art form in and of themselves. Click on any one of the site’s categories and witness a culture and industry that each and every one of you has assisted in creating and shaping.